Paladin with bard like tendencies. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Paladin with bard like tendencies

 
 You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be DefensePaladin with bard like tendencies  you get your Extra Attacks set before you worry about Smites

The natural comparison is to sorcadins, which are a real killer MC. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Heavy armor and a nice list of martial weapons, maybe pick up green flame or BB with Magic Initiate for mainline DPR, then at level 7(bard 6) pick up Aura of Vitality for CRAZY healing power. Fairly new to the game and did some research as to what classes go well with paladin since im aiming to recruit Minthara. Normally I'd think it'd be 2/18 or 6/14 Bard/Paladin, for either smites or aura of protection. Take Silvery Barbs, Healing Word, Heat Metal, Feather Fall, Detect Magic, and Aid as your. [Bard levels] + [ (Paladin levels)/2, rounded down] = total spellcaster level. Levels: Bard Swords 6 then 2 levels in Paladin Ancients then finish in Bard gets you some amazing smites - max Dex/Cha. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. Plus sorcerers gain sorcery points they can trade for even more slots. Either way (or if staying in bard) I'd put your dex to 16. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. It has everything a Bard needs, though, you must take two levels in it. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Your party can benefit a lot from the "battlefield control. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Bardadin - Paladin Bard Build. 2 levels gives heavy armor, a fighting style and smites, enough to be a paladin in itself. TL;DR: A 3 levels dip is probably your best option, as it more than compensates for the abilities you will lose as a paladin considering your role in the party. Best caster build, party face and I would put 12-14 into INT to get more skill points. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. If there was a way to more bard than paladin yet remain able to defend the party that would be great. Mornmagor • 4 mo. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. I'm not too concerned with viability as I am for my RP. (+1CON, +2CHA from Hobgoblin). 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. But it's best if you stick with pure Dirge bard (or maybe a small splash) in order to max out those benefits. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In the table top, a tenet of the ancients is. Zariel Tieflings’ focus on strength makes them ideal for classes like Paladin, Bard, or Fighter. Level 6: Bard 5. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. With the Paladin and Bard multiclass. Paladin/Bard Smite Question. For level 1 i would often use shield of faith, or protection against good and evil. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. I’m going to suggest another with Paladin 6 / Lore Bard X. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. I’ve only played a handful of characters so far but I gotta say I’m having the most fun by far playing a Minotaur Forge Cleric. Unsurprisingly perhaps, this style of play builds into a bard multiclass very well. Sorc, Wizard, Druid, Cleric levels work the same as. The build comes online at level 6. I'm running a Swords Bard 6/Paladin 2 Minthara and she feels good to play. This is why a lot of people 'water' down bard with stuff like Sharpshooter. A Halfling Bard is not just a musician, mind you. Just like on a Sorcadin, either Paladin 2/Bard X or Paladin 6/Bard X is typically going to the best choice for level splits. You get two fighting styles, bard spells of 1-2, sword manuevers which coupled with smites on crits can get your damage towards 100. A stealthy sneaky bard that uses magic or skill to get around the battlefield. I'm considering going Sword Bard til 6 then respecing into this at level 7. Also take Disguise Self and Friends. Ancients Paladins do tend to do well with a Paladin 7/Bard 13 split. Bard all the way. The Druid surprised me with their spell selection and the natural recovery ability is fire. #3. Bard provides a plethora of bonus actions and. I like college of lore personally. Post by redwullf » Fri Aug 19, 2011 3:36 am. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. I had a lot of fun in my first play as a vengeance paladin too. Bards have a shield they can give every 18s for 25% hp but only 1m around them. It's a relatively simple concept: pair Paladin with a Charisma caster like Bard, Sorcerer, or Warlock to take advantage of their combat. It does focus on Healing. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. GiganticGoblin • 1 yr. To answer your questions: Yes, Paladin is slightly better at solo-ing Stuff. Paladin is more braindead, I mean, everything but 1 skill buff/shield is press and effect, no matter where your alies are. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. A Halfling Bard is not just a musician, mind you. Then we got an Eloquent bard and a Heroic paladin (capitalization deliberate and important). Sorcadin has always been a good spellcasting based multiclass as well. Bard - Like the Paladin, the Bard is a very popular class due to the success of the support role in Lost Ark. Take Charm Person, Phantasmal Force, and Suggestion. A valor bard can expect to have roughly 4-5 more AC compared to a lore bard. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. both are good. Fill sorcerer, probably Divine Sorcerer for the spell list. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. Pick up Defensive FS from Paladin at 2. Take Bard as far as you like. Paladin/Bard: Inspiring Battlefield Commander. ago. Bards don't buff. Bard all the way. Spells like dissonant whispers (3d6 psychic, save for half, and loads of op attacks), Vicious Mockery (less amazing with frostbite, but still great and funny), and Faerie Fire (advantage and invisible creatures) are fantastic support spells that can be overlooked. edit: both are great, this is just my 2 cents. I would go for fallen aasimar, if they are in, and if not, then, either half-orc, dragonborn, or even a drow/half drow. I’ll add another reason. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Which is more damage without question. Bard also suffers from arcane spell casting failure in armor Alchemy is only the source of magic for alchemist artificers. Unless you can redo your level 9 Bard into a level 8 bard level 1 Paladin, I'm not sure that taking 4 or 8 levels of Paladin is worth it. Warlock and Sorcerer are more popular options, but Bard isn't bad either. Same with the Dark Urge, I think the point is you try to resist the Urge. ago Aug 2013 Location The aether Gender Palabard Build! *Mulitclass Paladin Bard Building a Wood Elf Paladin Bard, how does this look, it focuses on Nature and such, choosing the Oath of the Ancients and singing to animal friends. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. All 3 supports are accepted and the preferred one depends on whoever is creating the party. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. You get sword maneuvers and a lot of useful spells from bard. e. Paladin isn't weaker than Bard nor vice versa. Going with these two classes provides perfect synergy. ago. If she ends up being a barbarian, that's my guess - if she's a paladin, I find Chaotic Good more likely. Paladin. #9. The Draconic Bloodline is Dungeons & Dragons Fifth Edition's most straightforward Sorcerous Origin. I just don't understand how to do it, lol. I think going Bard will feel a bit meh by then 😅 I'd usually aim to get to Extra Attack before multiclassing. Bard is like: You need Heavy Armor Engraving to be taky, you give buffs but need to think when to give them, requires some positioning to give shields. Adding action surge lets the paladin build out nova your bard build. With the Paladin and Bard multiclass. Overall feels more baddass to play with skills. Bard's awakening skill either gives 12% extra crit to everyone or shields everyone near you (12m range) and gives 1/3 of a full gauge. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Warlock 2. So with a DEX based paladin could be. the downside is that they don't get extra attack. If you do #2, any of those options are good. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. If you want those huge melee hits (smite, GWM, weapon damage) you deal more with the balor bard. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. Full build. The two handed greatsword can't utilize either of those fighting styles, so changing it out for a sword and board or dual wielding (not to sure about this one being very effective) might feel better. I’ve played numerous Paladin/Bard characters. They both do the same thing with slightly different focus. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. Business, Economics, and Finance. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Barbarians are generally better at dealing damage. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes through a change every time i change my. As for Heavy Armor: Bard has to be on top of the boss so her skills reach both the boss and the melee dps. Sitting opposite to the Bard, the Paladin’s healing is much more effective in small, consistent doses. Like 4 units distance. You end up with the same amount of skills, just fewer choices for the fist two. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Fair point (advantage works out to a +3. Daeths • 2 yr. 3. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. Zariel Tiefling: Paladin, Bard, Warlock That covers all the Baldur’s Gate 3 races and subraces, along with our S-tier picks. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Its best features come at 5-10 rather than 1-5. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. Annoyingly. You could also switch Str and Dex for a Dex character. There are two approaches to this build: have 2 paladin levels for smiting and take only (swords) bard levels after that for spell slots to fuel smiting and decent inspiration die or have 6 paladin levels to add your charisma to saves (and have the ability to take some other bard subclass, but swords bard is better even in this case imo). Other than that, whatever you like. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. Both are mainly Swiftness, except Bard has a Spec build which is used for specific/niche scenarios. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. I guess technically Paladin is cheaper because you don't take Heavy Armor like Bard usually does. I would probably go 2 paladin and then the rest bard. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. Level 2: Paladin 1 -> I like to grab Paladin early, so we can get Healing Radiance, and more importantly, for the Paladin [and Ancients] dialogue options. Add a Comment. Full spell progression plus psychic damage on a good number of hits is solid. B Tier: Destroyer, Scrapper, Shadowhunter, Sharpshooter, Soulfist. i have both at t3, bard is 1370 and paladin is 1340. Bard main (1492. • 27 days ago. Go 10 levels sword bard next polearm master at lvl 4, +2str or Cha at lvl 8 while saving up for plate armor along the way. Barb 5 -> paladin 2 -> bard or sorc x. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. Bamp, Apr 18, 2013 #3. Pick up Defensive FS from Paladin at 2. Level 12-20: Paladin By 2nd. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. You end up with the same amount of skills, just fewer choices for the fist two. People forget about the whispers Bard a lot. Target receives +2 bonus to armour class. Paladin Class Details. However, if you level up Bard to level 5, you can get the most from both classes. Spells: Glyph of Warding! Such a versatile spell for Damage and CC! Level 7: Bard 6. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. The only skill on paladin similar to that is godsend law (depending on build holy area). Paladin Ifrit Bard Of Serenrae. If you're looking for something fresh I'd recommend war/sha because it is the most different from mag/brd. Afterwards 6 Bard as College of Swords for both better magic & martial abilities - Inspiration, Jack of all Trades, Expertise, Font of Inspiration & Countercharm from the base Bard + Fighting style Two. If you multiclass into a martial class that gains proficiency with heavy/medium armor/shields and also gets an extra attack, the valor bard’s best subclass abilities often become redundant. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. 2nd Level Bard Spells: Invisibility, Mirror Image (thanks to Tasha's :) )I wanna design a Human who worships the drow goddess of moonlight and dance, Eilistraee. Sword bard gives extra attack. Paladin Bard Warlock Sorcerer Multiclass. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Scouter. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Amazingly fun build. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. It's also important you don't delay the 5th level of a class. So, based on that, I would go Paladin 8/Bard 12. The INT will likely be wasted but the free cantrip is decent. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Using a multiclass benefit applies to other builds too. My character is a bit inspired by Lyndon B. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Bard is more "engaging". Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Plus sorcerers gain sorcery points they can trade for even more slots. If it's hard to down you most enemies are just gonna walk past you and try to kill your squishies. Silverblade1234 • 2 yr. You end up with the same amount of skills, just fewer choices for the fist two. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. Paladin gets extra attack which is way too valuable to delay. -A Frontliner like a Barbarian or an artificer, or a tank focused Fighter or Paladin -A Skill monkey like a Rogue or a Bard -Someone that can cast revivify like an Artificer, Cleric, Druid, Paladin, or Ranger. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. This comment answers your question well. Raise CHA as high as possible, get a Rapier and Weapon Finesse, then use Greater Heroism and Inspire Courage to do some damage. #1. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. But it's kind of important to get to paladin 6 to aura and maybe even paladin 9 as fast as possible to revive. You can play a spell casting bard that does support, damage, or a bit of both. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . 1. Without Bard 5, you'll run out of Bardic Inspiration far too quick so your Flourishes are a bit pointless and you don't. 1st Level Bard Spells: Bane, Disguise Self, Healing Word, Silent Image. The paladin gets better early nonscaling abilities. My team consist of astarion,. Business, Economics, and Finance. Best. C Tier: Deadeye,. CryptoDruid to boring. The classes naturally dove tail to no one’s surprise. So like a mutant half orange half apple, an oppal, or an arange. As other people have said, Paladin is easier to play compared to bard. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Its best features come at 5-10 rather than 1-5. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. But it was super fun to play a odd ball character like that. If you're struggling, there's always an option to stick to Paladin and respec on 8. Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. Best Baldur’s Gate 3 Tiefling background. g. Very nice. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. Or. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. You run into a lot of things like Wood Elf Monks with 12 Dex, 10 Con, 12 Wis and 15 Intelligence. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. just play both and decide what you like more. That combination makes for a great Paladin. Then Bard until the end. Wizard feels off cause you start as an amnesiac. There isn't much more to say about it than that. And Bard/Sorcerer fuels smites while also building your out of combat kit. 2. The base idea does feel like it would fit nicely for an rallying/motivation focused Paladin - Boosting party moral, while still being a frontliner with the added bonus of (limited) Bard casting and. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. So lets Unearth some. Paladin isn't weaker than Bard nor vice versa. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Alternative traits:Ranger, Paladin, and Bard Spells. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. not going Paladin at all in tier 1) if you don't want heavy armor. From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. you get your Extra Attacks set before you worry about Smites. They have the upper body of a human but the goats and the lower body of their animal counterpart. Playing in a pirate campaign, in a homebrew world as an Aasimar Vengeance Paladin 6, Hexblade 1. I think my speculation from the barbarian and the monk is proving true: we only see a swath of content like this when another book is on the horizon. Bard is more of a support role, unless you were a Swords Bard. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. But hey, they seem pretty happy with it, ignorance is bliss I guess. TheGaijin1987 • 2 yr. Generally recommend going to Paladin 6 before branching out unless you plan on a bard college with extra attack. Using the Half-Elf variant to get a cantrip like Booming Blade to start with is pretty solid as a half-elf. You end up with the same amount of skills, just fewer choices for the fist two. Extra attack at 5 and aura at 6 are huge. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Level 1: cleric, warlock, and wizard. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. Avast, ye swabs!Imo this is most fun merger of the two classes. I’m looking to make either a Bard/Warlock, or a Paladin/Warlock. Both of these colleges benefit greatly from the extra utility offered by these. Their scaling and effectiveness depend on spells slots, which Bard provides a lot. Like other paladins, the Bardadin is MAD, requiring high stats in three ability scores. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. 600pp to get 55Hp rings = good way to start. You are one charming dude. 3. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. It should be possible - maybe exceedinly hard, but possible - to resist the urge. +2 race. Say 12+ minimum. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Some heals, okay shields. The multiclass works by taking paladin levels until level five, granting access to extra attack. Lvl 2: Hexblade for Hexblade. 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. The amazing Paladin lvl 6 ability, martial abilities and proficiencies combined with the support tools and spellcasting of the Bard. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. The Cleric is less common, usually it is Sorcerer or Bard, but it is the same philosophy, you just take a hit to your Charisma score to put some points in Wisdom this way. Glyph Aug 29 @ 9:41am. How does it work with a bard? Like I mentioned in my earlier post, I have been away from the game since 2006 so I am admittedly lost. Eladrin: Great ASI array and the misty step's. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). However, if you level up Bard to level 5, you can get the most from both classes. Dueling is better, but Swords bard also gives that so we'll take Defense for now. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. View Cart; Help; Pathfinder . Yes, delaying extra attack might hurt a bit, but since those dont stack (I believe) grabbing them from both Paladin and Bard seems a bit wastefull. Jul 25, 2015. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. A bard/monk/paladin with Ascetic Mage and. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Str has better melee weapons, Dex does better at range. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. Paladin Bard Multiclass Guide for Dungeons and Dragons 5e. Bard gives lots of utility, spell slots, and unique attacks. You'll probably want to push for a significant Paladin level like 6. Bard paladin is a particularly brutal combo due to the fact that they use the same stats but bard is almost entirely support and paladin is almost entirely about dps. Delight in song and laughter, in beauty and art. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Paladin with bard like tendenciesPaladin/Bard multiclass. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The Paladin/Bard is a jack of all. Barb 5 -> paladin 4 -> barb x. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. Bard gives lots of utility, spell slots, and unique attacks. I’m going to suggest another with Paladin 6 / Lore Bard X. Paladin / Cleric (Image Credit: Maven (Chris C. Going with these two classes provides perfect synergy. Help - Diff between Bard/Paladin vs Paladin/Bard Multiclass. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Bards don’t have a lot of direct damage options, so Fury of the Small is a welcome addition. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . And bard has BOOBA. If you think one 6th level spell is better than access to divine smite, just take a moment to think what you just said. Get to Paladin 5 before anything else. Build: Order Cleric 1 / Glamour Bard 3 / Watchers Paladin 2. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. i kind of went off kilter with him and gave him low charisma, but he thought he was very persuasive. Level 2: Paladin 1/Bard 1. He trades off some early level efficacy for a mid to late-game punch. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. As a bonus action, the cloak's wearer can make it billow dramatically. Rogues don't need. Your party can benefit a lot from the "battlefield control. AC to 19. Paladin 2 -> Swords/Valor Bard X. It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Here I'd recommend paladin/bard, paladin/druid, war/bard, war/sha. For context, my character is a Leonin Lv. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. Means we can just let Dex sit at 14. I had the first level in Paladin for. You might be able to go 5 paladin to get extra attack and then bard. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. The paladin cleanse is insane and he is constantly applying DPS buffs. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. Just lovely. With 13 strength there is no reason not to take scale armor proficiency (your dex and int will probably be too low to benefit from light armor), but I'm not completely sure is plate and heavy shield proficiency worth having 15. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. I would probably go 2 paladin and then the rest bard. ago. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. . You basically play like a Paladin with better casting. Shield of Faith. They also. I went conquest paladin/lore bard. And it makes multiclassing with something like Paladin easy. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose.